What can be a little annoying is other players inferring with your epic duels. You’ll be surprised just how intense, challenging and varied one on one fights can become, and the face off never becomes boring. It’s a refreshing amount of control you’re given and makes combat actually thoughtful, rather than simply hammering attack over and over. Overhead attacks are slow but damaging thrusts have greater range and swings offer a greater attack radius, but will probably kill your allies as well. You aren’t provided with just the a singular attack button, but a multitude of methods to inflict limb removing damage. Vanguards, carrying polearms attack from some range, picking away at distracted enemies while Man-at-Arms with their light armor act as a first strike wave.Īnd there is depth still in the actual controls. Knights, wielding heavy armor will wade through combat, delivering brutal attacks and cutting the foes. I have encountered Roman shield walls defending villages, Spartan Phalanxes, and medieval archery barrages preceding a rush of swordsman.Ĭommunication is necessary to unleash such devastating maneuvers, although there is a simple enjoyment from playing just by yourself, and you won’t be found at a disadvantage unless you run into an organized militia.Įven in random skirmishes you will see players, yourself included, adopting a variety of basic roles based on the class of the fighter. This is about as tactical as you can get on your own, but with friends you can enlist the help of all manner of strategies, some from the history books themselves. Being outnumbered on the field is quite the scary prospect, but there’s a good chance that one or more enemies might die rushing in to kill you. It’s probably a good call to make sure you know which team you are on though, as friendly fire is a real issue, and very dangerous. But the gameplay is the winning factor of battles here, and you won’t care whose side you’re on when you’re knee in blood and there’s an axe swinging at your head. There is no real plot, but the bare scrapping of coup fleshed out in the tutorial. The biggest of which, is of course, the fact that you’ll be a lot closer to your enemy than you might otherwise be with a gun.įinally released on console, the player can witness pure lunacy as teams of a dozen collide in a variety of fantastic locations. It is the same manic arcade action you might be used to in Call of Duty, Battlefront, or any of the other multiplayer lords, with a few key differences. First Person Slashers, however niche, could be a surprise contender for most fun available to the masses.Ĭhivalry Medieval Warfare offers players the chance to not only fire upon each other, but swing a variety of blades and blunt instruments every which way. Review code provided by the publisher.įirst Person Shooters may be all the rage, with a horde of fans led by Call of Duty to every console on the market. Developer/Publisher: Torn Banner Studios/ Activision.WotR isn't perfect by any means but i've been enjoying it for 22 hours so far and if they iterate on some of the problems the community has with the game (especially squad spawning) then it's a great package at $30 and as long as there are still people playing WotR it'll be great to pick it up on a Steam sale. From that video it just looks like a cheap mod then it's own game to me. In this video it looks like the typical first person game where you kill a guy, move to the next, rinse repeat.īut melee combat's all about feel so i wouldn't be able to come to a conclusion until i had a chance to play Chivalry. It feels like a fight and you feel good when you come out on top, add to that feeling with a finishing execution on your opponent just to rub it in is pleasing as well. In WotR i feel like there's more strategy to it's melee combat. It's a question of how the 1v1 melee combat plays out. Archery, which is what i usually play in WotR, looks flat out boring in that video. Dunno, the combat in the video provided looks kinda cheesy to me.
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